2012年4月24日星期二

Animation- sitting cowboy



At the last shot, the cowboy take a rest on the train. In the previous version, the cowboy just sit on the train without the hat, and there is no animation before.

We've finished about 50% of the report.

2012年4月22日星期日

Animation - walking horse

When the cattle are falling down, the horse should walk a few steps and stop near the cliff.

Beside, we started to do the final report.

2012年4月21日星期六

Animation - pulling by the train



This is the rope pulling by the train.

The cowboy single animation of this shot.


Finally, we combine this two animation.

2012年4月20日星期五

Continuity of animation

In order to add more continuity between the shots, we decided to add a shot and animate two more animation.

(1)After the rope tie on the train, add one more shot to show the cowboy is riding the horse with holding the rope, and the cowboy pull by the rope which is holding on the train, then the cowboy move out of the screen.

(2)When the cattle are falling down, we will animate the horse.

(3)At the last shot, we will animate the cowboy, he will take off his hat and put it on the floor.
The Kinect of the last interaction is done, we've fix the hands problems, we find that we have to delete the IK handles in Maya before import the model into Unity. Now, the cowboy can be controlled quite well.

2012年4月19日星期四

Demo video(without kinect)

Vaquero Ver1.9

Interactive element - cowboy controlling

At the end of the animation, the cowboy will appear again, user can do different pose to control the cowboy, and the cowboy will do the same pose. This is a extra interactive elements in our project.
This is one of the process to do this, we have to choose the correspond joints.

 The model is imported into the Unity and we also tried it, however, we can see that there are some obvious problems on the hands, so, we are going to fix it.

2012年4月18日星期三

Animation - Holding


This is the storyboard of this shot. After the cowboy throwing the rope onto the train, it shows the cowboy is holding the train edge, and the cattle is falling down in the background.

The cowboy has a slight movement when he is holding the edge of the train.

2012年4月17日星期二

Animation - Cowboy Jumping


We import the cowboy and also animate it with the previous rope animation.

2012年4月6日星期五

Animation - Rope (2)


This shot is about the cowboy tie the rope to the train, and he jump into the train depend on the rope, we also simulate the physic animation of the rope, and we will also finish the animation of cowboy.

2012年4月4日星期三

Animation - Rope (1)


We used IK Spline Handle Tool to simulate the physic of the rope. First, apply IK Spline Handle on the joint of the rope, and it will create a curve automatically, and we create a cluster for each vertex of the curve to control the rope, it can  let us to make the joint move smoothly. Finally, we just set the key of these cluster to animate the rope.




We will close up the rope in this shot, we want to express that the rope is pulling by cowboy.