In order to save the polygon count, we decided to use normal map at the cattle and the horse.
The cattle have Level 0-5 in the Mudbox, we try to use Level 1 for our target model, because the polygons count of Level 0 is too low, it is different for animating.
This is the normal map option in Mudbox, choose the target and the source model to produce a normal map.
This is the paint layer of the cattle.
Now,we have the Normal map file(cow_nor.png),
the paint layer (cow_paint.psd)
and the maya model (cow_secondLevel.fbx),
We can import them into Unity now.
We click the cattle in Unity, and change the shader to "Bumped Diffuse"
And the Normal map option will be appear.
This is the target model that without using normal map.
After applying the normal map, we can see that the detail of the cattle is appear.